TURBO TOBYA LITTLE BRAIN BREAK
ONE TAP. TWO LANES.

Tiny paws.
Turbo speed.

Dodge the obstacles.
How fast can you go?

01

Tap the game to switch lanes.
Space or ← → on a keyboard.

02

Dodge today’s unexpected obstacles.
It gets faster. You get better.

YOUR BEST 0MPH · saved on this device
MPH14.0
WARM UP
✦ Stars 0
↔

Ready, Toby?

One tap. Two lanes.
Dodge objects. Collect glowing stars.

No sign-up. Just play.
TAP TO SWITCH · DODGE EVERYTHING↔

A small game. A fresh start.

Turbo Toby is a one-button survival game for the gap between things. Meet Toby: a scruffy gray toy poodle with a little diaper and very big zoomies. A daily theme rotates between the city, beach and moon at midnight UTC. Each has its own obstacles, in a newly randomized order every run. Each theme has 15 objects, from runaway donuts to moon cheese. Objects appear ahead, and a tap moves Toby to the other lane. Glowing five-point stars inside a bright ring are safe to collect. They only add to your star count on the results and scorecard, never speed, protection or MPH. There are no lives to collect or upgrades to buy: run longer, go faster, try again.

Make every move count.

Look ahead, rather than right at Toby. Stay in the clear lane until you need to move. Toby starts at 14 MPH and gains 0.8 MPH each second, with no score cap. MPH measures your survival streak on an arcade scale. The on-screen pace and obstacle spacing level off so the course stays playable. Each obstacle leaves one lane open. MPH is not a real running measurement. Pausing never boosts your speed.

Your run, your bragging rights.

When you hit an obstacle, your run ends and your MPH score card is ready to share or save. Your best is stored only in this browser. Scores are for friendly competition, not a verified global leaderboard. Come back whenever you need a quick break.

Privacy & settings

This game saves your best score in this browser’s local storage. The server counts gameplay page requests in hourly totals. If basic play reporting is enabled, it also receives cumulative active-play milliseconds, run and replay counts, completed runs, share-button attempts and challenge-run starts. Active time excludes pauses, hidden tabs and stalls. A fresh random retry key is created on first Play for this page only, never a persistent visitor ID. Temporary retry records become eligible for deletion after 48 hours and are removed when another report arrives. Grouped totals remain. Analytics reports are accessible only to the owner through a protected report or authorized site tools, never displayed to players. Share attempts do not prove a post was published. These counters do not store your target score, query string, identity, IP address, referrer or a cross-visit identity. Reloads and bots can count, so totals are not unique visitors. No visitor-facing dashboard or public counter is shown. Challenge links contain only an arcade target score, not a player identity. Sound starts off; turn it on only if you want it. Reduced motion follows your device preference and can be changed below. No game accounts, third-party analytics scripts, active advertising scripts, or score uploads are used. Hosting providers may process standard access logs. Sharing sends a score card only when you choose a destination.

Clearing your browser data removes your best score. Scores on different devices are separate.

Optional play reporting respects browser privacy signals. Basic page-request counts are separate; no gameplay totals are shown to other players.